| ACE2008
Advance Program
December
1st (Mon)
December
2nd (Tue)
December
3rd (Wed.)
*All
ACE participants can attend all ICAT sessions on this day.
9:30-10:30
Invited Talk 2 (ICAT)
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Haptics
of Humans and Robots
Takashi Maeno(Keio University) |
10:50-11:50
AR (ICAT)
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Creating
Mixed Reality Manikins for Medical Education
Andrei Sherstyuk, Dale Vincent, Benjamin Berg
AR Representation System for 3D GIS based on Camera Pose
Estimation using Distribution of Intersections
Hideaki Uchiyama, Hideo Saito, Vivien Nivesse, Myriam Servieres,
Guillaume Moreau
A Hierarchical Annotation Database and a Dynamic Priority
Control
Technique of Annotation Information for a Networked Wearable
Augmented Reality System
Daisuke Takada, Takefumi Ogawa, Kiyoshi Kiyokawa, Haruo
Takemura |
13:00-14:00
Ending Talk (ICAT)
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Haptics
and Pseudo-Haptics: from Reserach to Industry
Sabine Coquillart(INRIA and LIG)
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14:15-14:30
Opening Remarks (ACE)
14:30-15:30
Keynote Talk 1 (ACE)
15:45-17:30
Special Session: Entertainment in Dining (ACE)
17:30-18:45
(Transport by Buses)
19:00-21:00
Banquet Cruise in Yokohama Bay
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You
cannot miss the boarding time!! |
December
4th (Thu.)
9:00-10:40
T1: AR/MR Entertainment
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T1-1:
Billiard Instruction System for Beginners with a Projector-Camera
System
Akira Suganuma, Yusuke Ogata, Atsushi Shimada, Daisaku Arita,
Rin-ichiro Taniguchi
T1-2:
IncreTable, a mixed reality tabletop game experience
Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo,
Maki Sugimoto, Masahiko Inami
T1-3: Augmented Reality and Rigid Body Simulation for Edutainment
Philip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphaël
Grasset
T1-4:
3D Edutainment Environment: Learning Physics through VR/AR
Experiences
Sylvia Irawati, Sengpyo Hong, Jinwook Kim, Heedong Ko |
9:00-10:40
T2: Pervasive Computing
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T2-1:
Towards an Interface for Untethered Ubiquitous Gaming
Tiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau,
Nuno Correia
T2-2: Talktic: A Development Environment for Pervasive Computing
Applications
Yoshimasa Niwa, Satoru Tokuhisa, Masa Inakage
T2-3: A Flexible and Service Based Framework for Developing
Mobile, Collaborative Games
Florian Klompmaker, Christian Reimann
T2-4:
Training Social Learning Skills by Collaborative Mobile
Gaming in Museums
Jolien Schroyen, Kris Gabriëls, Kris Luyten, Daniël Teunkens,
Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven |
9:00-10:40
D1: Avatar/Narrative
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D1-1:
Semi-Autonomous Avatars in World of Minds
Mirjam Palosaari Eladhari, Michael Mateas
D1-2:
Avatar Mediated Cinema
Peggy Weil, Nonny de la Peña
S2-1: Body/Persona/Action! Emerging Non-anthropomorphic
Communication and Interaction in Virtual Worlds
Jacquelyn Morie, Gustav Verhulsdonck
D1-4: Dialogue Management for Social Game Characters Using
Statecharts
Jenny Brusk |
11:00-12:00
Creative Showcase & Posters Teaser
13:00-15:00
Creative Showcase, Poster 1 & "Salon de ACE"
15:00-16:50
T3: Sound/Music/Art
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T3-1:
BeatBender: Subsumption Architecture for Autonomous Rhythm
Generation
Aaron Levisohn, Philippe Pasquier
T3-2: Dimensionality Reduced HRTFs: A Comparative Study
Bill Kapralos, Nathan Mekuz, Agnieszka Kopinska, Saad Khattak
T3-3: An Alpha-Activity-Based Binaural Beat Sound Entrainment
System using Arousal State Model
Sittapong Settapat, Michiko Ohkura
T3-4: Absolute Field: Proposal for a Re-configurable Spatial
Structure
Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka
Hirose
T3-5:
Shadow Agent: a New Type of Virtual Agent.
Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul Jung |
15:00-17:00
D2: Pervasive Game
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D2-1:
The Art of Game-Mastering Pervasive Games
Staffan Jonsson, Annika Waern
D2-2: Evaluation of a pervasive game for domestic energy
engagement among teenagers
Anton Gustafsson, Magnus Bång
D2-3: A Study of Relationships between Situation Awareness
and Presence that Affect Performance on a Handheld Game
Console
Dooho Jung, Seongsik Jo, Rohae Myung
D2-4: Designing Location-based Mobile Games with a Purpose
- Collecting Geospatial Data with CityExplorer
Sebastian Matyas, Christian Matyas, Christoph Schlieder,
Peter Kiefer, Hiroko Mitarai, Maiko Kamata
D2-5: Using Player Proximity in Mobile Multiplayer Games
– Experiences from Sandman
Janne Lautamäki, Riku Suomela |
15:00-17:00
D3: Novel Interface
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D3-1:
Facial Expressions as Game Input with Different Emotional
Feedback Conditions
Michael Lankes, Stefan Riegler, Astrid Weiss, Thomas Mirlacher,
Michael Pirker, Manfred Tscheligi, Thomas Scherndl
D3-2: May Day Masks Augmented on Mobile Phones
Charles Woodward, Petri Honkamaa, Timo Kinnunen, Markus
Tallgren, Teppo Veijonen
D3-3: Tag Around: A 3D Gesture Game for Image Annotation
Duarte Nuno Gonçalves, Rui Jesus, Filipe Grangeiro, Teresa
Romão, Nuno Correia
D3-4: Augmented Duality: Overlapping a Metaverse with the
Real World
Mark Wright, Henrik Ekeus, Richard Coyne, James Stewart,
Penny Travlou
D3-5: Motion Controlled Mobile 3D Multiplayer Gaming
Fadi Chehimi, Paul Coulton
D3-6: Mobile Display-based Manipulation: An Intuitive and
Interactive Technique for Manipulating Simple Robots
Kazuhiro Hosoi, Vinh Ninh Dao, Akihiko Mori, Masanori Sugimoto |
17:20-19:00
T4: Online Game
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T4-1:
Networked Penalty Shootout with Haptic Media and Video
Takeshi Fujimoto, Yutaka Ishibashi, Shinji Sugawara
T4-2: From a Single- to Multi-Server Online Game: A Quake
3 Case Study Using RTF
Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch
T4-3: Detection of MMORPG Bots Based on Behavior Analysis
Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen
T4-4: How to Let Gamers Play in Infrastructure-based Vehicular
Networks
Claudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore
Frizzoli |
17:20-18:50
T5: Affective Computing
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T5-1:
Metaphorical Affect Sensing in an Intelligent Conversational
Agent
Li Zhang
T5-2: An Affective Model of User Experience for Interactive
Art
Stephen Gilroy, Marc Cavazza, Remi Chaignon, Satu-Marja
Makela, Markus Niranen, Elisabeth Andre, Thurid Vogt, Jerome
Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun
T5-3: Phrase Animation Generation Reflecting Impression
of Words
Ryou Morita, Takehisa Onisawa
T5-4: CAMEO – Camera, Audio and Motion with Emotion Orchestration
for Immersive Cinematography
Hyunju Shim, Bo Gyeong Kang |
17:20-18:50
D4: AR/MR Game
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D4-1:
BragFish: Exploring Physical and Social Interaction in Co-located
Handheld Augmented Reality Games
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen,
Michael Gorbsky, Timmy White, Evan Barba, Iulian Radu, Jay
Bolter, Blair MacIntyre
D4-2: A Remote Chinese Chess Game using Mobile Phone Augmented
Reality
Lieu-Hen Chen, Chi-Jr Yu, Shun-Chin Hsu
D4-3: Photogeist: An Augmented Reality Photography Game
Cody Watts, Ehud Sharlin
D4-4: Edutainment with a Mixed Reality Book: A Visually
Augmented Illustrative Childrens' Book
Raphael Grasset, Andreas Duenser, Mark Billinghurst |
December
5th (Fri.)
9:00-10:30
T6: Virtual Environment
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T6-1:
Real Binoculars with Virtual Functions for Mixed Environments
Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, Jarrell
Pair
T6-2: Extracting Camera-Control Requirements and Camera
Movement Generation in a 3D Virtual Environment
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi
Kitamura, Robert Lindeman, Fumio Kishino
T6-3: A Curvilinear Collision Avoidance Scheme for Interactive
3D Gaming Environments
Ziad Sakr, Chanan Sudama
T6-4: MPML3D: Agent Authoring Language for Virtual Worlds
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishizuka |
9:00-10:30
T7: Interface
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T7-1:
Gesture Recognition In Flow based on PCA Analysis using
Multiagent System
Ronan Billon, Alexis Nédélec, Jacques Tisseau
T7-2: Motion Capture System Contextualization
Francois Picard, Pascal Estraillier
T7-3: Easy Humanoid Motion Generation from User Demonstration
using Wearable Interface
Ilwoong Jeong, Hyun S. Yang
T7-4: Adaptable Pluggable Multimodal Input with Extensible
Accessible Soft Dialogues for Games
Anthony Savidis, Yannis Lilis |
10:50-12:00
T8: AR/MR System
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T8-1:
ARForce: A Marker-based Augmented Reality System for Force
Distribution Input
Kensei Jo, Yasuaki Kakehi, Kouta Minamizawa, Hideaki Nii,
Naoki Kawakami, Susumu Tachi
T8-2: Mixed Reality Robotic User Interface: Virtual kinematics
to enhance robot motion
Noriyoshi Shimizu, Maki Sugimoto, Dairoku Sekiguchi, Shoichi
Hasegawa, Masahiko Inami
T8-3: An Augmented Reality Weather System
Marko Heinrich, Bruce H. Thomas, Stefan Mueller, Christian
Sandor |
10:50-12:10
D5: Art & Design
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D5-1:
Identity SA 1.6 - An Artistic Software that Produces A Deformed
Audiovisual Reflection based on A Visually Interactive Swarm
Tatsuo Unemi, Yoshiaki Matsui, Daniel Bisig
D5-2: "structured creature": A Prototype of Moving
Space Structure
Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose
D5-3: Modulobe: A Creation and Sharing Platform for Articulated
Models with Complex Motion
Kouichirou Eto, Masahiro Hamasaki, Kuniaki Watanabe, Yoshinori
Kawasaki, Takuichi Nishimura
D5-4: Comparing Two Off-the-shelf Robots for the Demonstration
of Thai Folk Dances – an Initial Study
Chun Che Fung, Thitipong Nandhabiwat |
10:50-12:20
S1: Theory/Social Impact 1
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S1-1:
In Polite Company: Rules of Play in Five Facebook Games
Elizabeth Losh
S2-2: The Indian Neighborhood User and Designing for Mobile
Internet
Karthikeya Acharya
S3-3: The Changing Dynamic of Social Interaction in World
of Warcraft: The Impacts of Game Feature Change.
Vivian Hsueh-Hua Chen, Henry Been-Lirn Duh, Renyi Hong
S3-4: Brain Activity During Playing Video Game Correlates
with Player Level
Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai,
Haruhiro Katayose |
13:00-15:00
Creative Showcase, Poster 2 & Creative Showcase Posters
15:00-16:50
T9: New Entertainment
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T9-1:
Strategy-acquisition System for Video Trading Card Game
Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose
T9-2: AIRSF: A New Entertainment Adaptive Framework for
Stress Free Air Travels
Hao Liu, Jun Hu, Matthias Rauterberg
T9-3: Anime de Blog: Animation CGM for Content Distribution
Kaoru Sumi
T9-4: e-Adventure3D: An Open Source Authoring Environment
for 3D Adventure Games in Education
Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo
Moreno-Ger, Baltasar Fernández-Manjón
T9-5: A Robot that Learns in Stages Utilizing Scaffolds:
Toward An Active and Long-Term Human-Robot Interaction
Kazuaki Tanaka, Natsuki Oka |
15:00-17:00
D6: Location-based Entertainment
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D6-1:
Evaluating SuperMusic: Streaming Context-Aware Mobile Music
Service
Arto Lehtiniemi
D6-2: Fighting with Jelly: User-Centered Development of
Wireless Infrastructure Visualization Tools for Authoring
Location-Based Experiences
Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins,
Rachel Jacobs
D6-3: An Authoring Tool for Urban Audio Tours with Animated
Maps
Ken'ichi Tsuruoka, Masatoshi Arikawa
D6-4: Design and Evaluation of a Virtual Mobile Time Machine
in Education
Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako
Kusunoki, Shigenori Inagaki, Makiko Takenaka, Toshihiro
Hayashi, Masahiko Yano
D6-5:
Mobile Exergaming
Carlos Garcia Wylie, Paul Coulton |
15:00-17:00
S2: Theory/Social Impact 2
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D1-3:
The Augmented Conversation Engine – A System for Achieving
Believable Conversation in Games and Interactive Stories
Chris Swain
S2-2:
Styles of Play in Immersive and Interactive Story: Case
Studies from a Gallery Installation of AR Façade
Steven Dow, Blair MacIntyre, Michael Mateas
S2-3:
Improving Patient Motivation in Game Development for Motor
Deficit Rehabilitation
Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca
I. Cavallaro, Joel C. Perry, Thierry Keller
S2-4: Understanding the use of videogames in non-formal
education in Barcelona
Dani Aranda, Jordi Sánchez-Navarro
S2-5: Interactive Play Objects and the effects of open-ended
play on social interaction and fun
Tilde Bekker, Janienke Sturm, Rik Wesselink, Bas Groenendaal,
Berry Eggen |
17:15-18:30
Keynote Talk 2
18:30-19:00
Award Ceremony & Closing Remarks
Creative
Showcase (13:00-15:00 December 4th & 5th)
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CS-T1:
E-Tree: Affective Interactive Art
Stephen Gilroy, Marc Cavazza, Remi Chaignon
CS-T2: Demonstration of interactive teleolfaction with movie
Norihiro Choh, Masashi Kinoshita, Hiroki Takushima, Bartosz
Wyszynski, Nimsuk Nitikarn, Takamichi Nakamoto
CS-T3: Photonastic Surface: Pin Matrix Type Display Controlled
with Light
Ryo Oguchi, Yasuaki Kakehi, Keita Takahashi, Takeshi Naemura
CS-T4: Hanmadang : Entertainment Systems for Massive Face-to-face
Interaction
Geonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen
Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Changyoung
Lim
CS-T5: CulinaryArtDesigner
Fumihiro Kato, Mina Shiina, Takashi Tokizaki, Hironori Mitake,
Takafumi Aoki, Shoichi Hasegawa
CS-D1: "wavers": A Perceptible Vibration System
Takashi Suzuki, Kunihiro Nishimura, Michitaka Hirose
CS-D2: looop-r
Rui Pereira
CS-D3: "structured creature": A Prototype for
Interactive Architecture
Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose
CS-D4: Whadget: Animation using Perceptual Interaction through
Personified Hand Gestures
Yu Nagao, Haruka Yamaguchi, Kazuhiro Harada, Kaori Omura,
Kenta Kawano, Masa Inakage
CS-D5: KAMI CHAT
Atsumi Osada, Sae Takeshita, Machi Miyahara, Masa Inakage
CS-S1: SEI
Makoto Danjo, Hiroko Uchiyama
CS-S2: VisualHaptics: Generating Haptic Sensation Using
Only Visual Cues
Keita Watanabe, Michiaki Yasumura |
Posters
1 (13:00-15:00 December 4th)
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P-T1:
Haptic Wind
Andrei Sherstyuk
P-T2: Entertainment Character for Information Display
Tetsuya Saito, Kenichi Hirota, Junichi Hoshino
P-T3: Virtual Mirror for Augmented Presence Applications
Andrei Sherstyuk, Kar-Hai Chu, Sam Joseph
P-T4: Interactive MR Game Based on Intelligent Agent
Jae min Soh, Gowun Jeong, Kyusung Cho, Hyun S. Yang
P-T5: Supporting Remote Tangible Robotic Entertainment
Akihiro Furuhira, Wynand Marais, Bruce Thomas
P-T6: Reduced Dimensional HRTF Processing for Gaming Environments
Arun Ravindran
P-T7: Kangaroo: The Trampoline Entertainment System for
Aiding Exercise
Hiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Jun'ichi
Hoshino
P-T8: Social Gaming: What Attracts the Most Attention? An
Investigation Using an Improved Diary Method
Mitchell Tan, QIn En Looi, Swee Lan See
P-T9: Dynamically Reconfigurable Multi-Display Environment
for CG Contents
Takashi Ohta
P-T10: Vision-Based Korean Manual Alphabet Recognition Game
for Beginners
Young-Joon Oh, Keechul Jung
P-D1: Contents Oriented Space
Hidenori Watanave
P-D2: When RFIDs Meet Artist's Painting
Eric Gressier_Soudan, Olivier Haberman, Romain Pellerin,
Ugo Haberman
P-D3: Process of Indexing and Querying for Theatrical Texts
Andriamarozakaniaina Tahiry Zaka Filamatra, Véronique Gaildrat,
Matthieu Pouget
|
Salon
de ACE (13:00-15:00 December 4th)
|
SA-1:
Emoti-pot: The Interaction Design of an Affective Flowerpot
Seungsoon Park, Seungwon Oh, Minsoo Hahn
SA-2: Locative Media: between art and entertainment. Towards
an analytical model
Gemma San Cornelio
SA-3: Pen-based Interface for Crowd Animation
Yusuke Ogiwara, Masaki Oshita
SA-4: HD (in) Processing
Andres Colubri
SA-5:
Your Beat Story : Communicative Video Game Using Heart-Beat
Sensor
Hiroko Nozawa, Takuji Narumi, Kunihiro Nishimura, Michitaka
Hirose
SA-6:
Comparison of Three Interaction Techniques on Entertainment
in
Tabletop Augmented Reality
Seiko Myojin, Hirokazu Kato, Shogo Nishida
SA-7: BlogWall: A Public Display Promoting Social Communication
and Entertainment
Kening Zhu, Ranasinghe Arachchilage Nimesha Ranasinghe,
Janaka
Prasad Wijesena, Shinsuke Makino, Owen Noel Newton Fernando,
Adrian David Cheok
SA-8: LOVOTICS: Adding Love to Human-Robot Relationships
Hooman Aghaebrahimi Samani, Adrian David Cheok, Isuru Sawubhagya
Godage |
Posters
2 (13:00-15:00 December 5th)
|
P-D4: New Abacus - A Multi-Channel Interaction Device
Xiaobin Pan, P.L. Patrick Rau, Anping Xie
P-D5: SMO (Smart Multimedia Object) for Distance Education
- Learning via Interactive Digital TV- Requirement and Specification
Khadraoui Momouh, Hisrbrunner Beat
P-D6:
Exploring Interpersonal Touch in Computer Games
Cody Watts, Ehud Sharlin, Peter Woytiuk
P-D7: Design of Installation with Interactive UAVs
Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori
|
Creative
Showcase Posters (13:00-15:00 December 5th)
|
CSP-T1:
Motion Capture System Using Single-Track Gray Code
Tomoko Fujii, Hideaki Nii, Takuji Tokiwa, Maki Sugimoto,
Masahiko Inami
CSP-T2: Real-time Motion Control by Data Gloves
Katsuya Ishiguro, Masaki Oshita
CSP-D1: The Research of Interactive New Media on the Application
of Product Customization Web Interface Design Strategy
Tsen Wang
CSP-D2: Contents Oriented Space
Hidenori Watanaveri
CSP-D3:
Vibracion Cajon: a Drumming Interface that Awakes a Shared
Sense of Identity
Junichi Kanebako, Atsuhito Sekiguchi
CSP-D4:
TUIST - Transformable Uber Interface for STardom
Rui Pereira
CSP-D5: "Dip in the Wave" Interactive Sound Installation
Controlled by The Rope
Seiichiro Matsumura
CSP-S1:
Space+a: Participating Audience on Performance Stage
Ryohei Takagi, Kosuke Kazato, Shugo Suzuki, Naohito Okude
CSP-S2: Real Life is an Odyssey. -Proposal for A Videogame
Linked to Reality.-
Yukari Hori, Masaki Iwabuchi, Akira Baba
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*
If you make a registration for ACE only, you can attend all events
on Dec 3-5.
* If you make a combination registration for ACE and ICAT, you
can attend all events on Dec 1-5.
*Presentation
Time:
Full papers: 30 minutes including Q&A
Short papers: 20 minutes including Q&A
|